shoes shoes shoes
A collection of trainers.
Digital print, 2022
Digital print, 2022
permanence
A print depicting a nostaglic collection of items.
Digital Print, 2022
Mirror, Mirror
Digital Studies on the identification effects of avatar customisation.
This project explored how character connection through customisation and identification has a direct influence on video game enjoyment and immersion.
Digital Illustration, 2021
This project explored how character connection through customisation and identification has a direct influence on video game enjoyment and immersion.
Digital Illustration, 2021
What do You See?
Experimentation with Riso as part of the ‘What do you See?’ project.
Digital Riso, 2021
Digital Riso, 2021
Sefton Park
This project depicts the flowers and leaves found in Liverpools ‘Sefton Palm House,’ and was done as part of a project exploring some of Liverpool’s gems.
Digital Prints, 2020
Digital Prints, 2020
Playing the Princess
This print explores my connection to playing girl characters in games, and the lack of strong female leads in games I had growing up. Made using black and white layers individually coloured and layered.
Digital Riso, 2020
Digital Riso, 2020
Princess Peach
This print is a continuation of ‘Playing the Princess’.
Digital Riso, 2020
Digital Riso, 2020
tREE sTUMP
a WILDLIFE pRINT.
dIGITAL pAINTING, 2020